Jester

Jester

Profile

Age - (23)

Occupation - (resonator)

Guild - (DPD assassin)

jester is a young resonator who happens to be one of the greatest poker players in versus funny enough. It’s actually how he got his fortune, and even though he doesn’t have to work for a living. He still wants to do something meaningful with his life so he became a DPD Hunter. So not only could you keep your city safe but also so that he could live his life doing what’s right. He's a very outgoing person. He’s fun to be around. Just don’t bet your rent on a game of poker because you’ll end up homeless

Resonating character

FUNTIME

Funtime is a demonic soul eater of mischief and chaos and the son of Papa Legba. However, instead of making deals with someone, he plays games for their soul. The game he plays with Jester comes in the form of his cards. Red cards multiply the effect of the card, while black cards make the effect permanent and/or apply the opposite effect



WEAPONRY

  • PLAYING CARDS (Type: Hard Light, Class: Slashing, Impact)

    • Additional ability heat seekers

    • additional ability size alteration: the cards can grow in size, but it’s limited by the users level

  • DEALERS GLOVES (Type: Armored, Class: Impact)

    • Additional ability: durability negation


BASE Abilities

Immunity (passive) (level access 10-20)

  • Mind control, Matter manipulation, Reality warping, Soul manipulation, Spiritual attacks, Curses


Skills

STACKING THE DECK (PASSIVE) (level access1-20)

  • This ability allows Jester to draw the exact card he needs from either of his 2 decks of cards at a moment’s notice.

    • The effect of the card depends on the activated skill associated with it.

  • These cards can be used in combination so long as their drawn at the same time.


ROYAL FLUSH (ACTIVATED) (level access 5-20)

  • When activated, this gives any Face Card (King, Queen, or Jack) one of the following effects.

    • King: Jester can imbue any rule/command he sees fit into the card.

    • Queen: Jester grants absolution from any effect/damage taken in the past hour.

    • Jack: Jester gives the ability to max out any stat.

  • and These effects are applied to the targets the card are thrown at as long as they’re below his level.


LUCKY STRAIGHT (ACTIVATED) (5-20)

  • When activated, this gives any number card the additional ability to amplify the effect of a Face Card drawn at the same time as that number card based on its color.

    • Red NUMBERS: the effect applied to the target is permanent if the target is 5 levels below Jester.

    • Black numbers: the target of the card loses levels equal to the number on the card.

WILD CARD (ACTIVATED) (level access 10-20)

  • When activated, this gives the 2 Joker cards in any deck the ability to enhance or cancel out any skill being used by the target.

    • Red Joker: Multiplys the power of a skill by a random number between 2 and 10.

    • Black Joker: Cancels any non-ultimate skill below Joker’s level at the time of activation.

  • This can only be activated on a skill on or below Jester’s current level that isn’t an Ultimate.


HOLDING ACES (ULTIMATE) (Duration: Single SHOT) (level access 10-20) 

  • When activated, Jester is able to call his Aces out of his deck.

  • These Aces can grant any miracle effect that Jester desires without limit.

    • These miracles are granted by Funtime’s father, Papa Legba, and once granted, the Ace card is sacrificed to Papa Legba until the Cooldown wears off.

  • This skill can be used up to 8 times.

  • (Cooldown: 24hrs)

    • the Cooldown refers to the amount of time necessary to regenerate EACH Ace.

      • Should all Aces be used, the Cooldown is multiplied by 8

MANIFESTED

It’s a numbers game (passive) (level access 1-20)

  • Every number card has an effect when thrown at target.

    • 2: SIze alteration of an attack. Divide or multiply by the user’s level.

    • 3: Take COntrol of the target’s body

    • 4: Steal the Target’s Ability

    • 5: take the target’s soul

    • 6: Instant Death

    • 7: Applies Invincibility to all skills and attacks on or below the level of whatever it toughes

    • 8: create a BLack Hole on the spot it lands. Lasts for 8sec of the user’s time.

    • 9: Creates a 9ft area of frozen time on the spot it lands.

    • 10: erases the existence of whatever it touches

  • THese effects only apply to targets on or below the user’s level.

    • Targets above their level still take the impact force associated with that level.

Always bet on black (activated) (level access 5-20)

  • If a target is hit with a black number card, not only do they take the force of the impact from the card, but the number dictates how long the target is frozen in hours.

    • THis is in addition to the effect associated with the number on the card.

    • Targets above Jester’s level are not frozen.


Let’s play a game (activated) (Duration: 1hr) (level access 5-20)

  • When activated, the opponent is forced to play a card game of the user's choice.

    • the user creates their own separate space in which, if the opponent loses, they are wiped away from existence.

Red blooded (activated) (level access 10-20)

  • if a target is hit with a red CARD, not only do they take the force of the impact from the card, they are also then absorbed into the car for a number of hours equal to the number on the card.

    • THis is in addition to the effect associated with the number on the card.

    • Targets above Jester’s level are not absorbed.